The reasoning behind this is clear, Star Wars: Battlefront II did not meet EA's lofty sales targets.
As the debate surrounding loot boxes and microtransactions continues to rage, the company at the center of it, EA, has once again commented on the issue that arose with the launch of Star Wars Battlefront II.
The weakness of Battlefront II resulted in an 18 percent year on year Q3 decline in Packed Goods revenue to $380 million. When pressed for a time-frame for that, he indicated it would take place: "In the next few months". EA expects to go for 1 Million and 3 Million more units at the end of the current fiscal year. But now we know a little more: when it might launch.
Anyway, Star Wars Battlefront 2 is still a fun game if you manage to play it.
EA also reportedly has delayed its Anthem online game from its BioWare studio, along with a source saying it's set aside Dragon Age to focus on it, and it closed Visceral Games in October after concluding that its single-player Star Wars game wasn't resonating during playtesting.
Some element of their work will be used in a future game, but EA made no mention of that when talking to investors.
"We never meant to build an experience that could be seen as unfair or lacking clear progression, so we removed the feature that was taking away from what fans were telling us was an otherwise great game", Wilson said.
Jorgensen added that earnings for the return of microtransactions won't be included in the company's guidance until they're confident that they have a proven model for the business. If the game has sold poorly and players aren't interested in purchasing loot boxes with real money either, it will need to figure out how else to make bank.
We've reached out to EA and will update the post if we get a response.