Facebook CEO sees augmented reality's future in the camera

Facebook unveils 'Spaces,' a Bitmoji-like virtual avatars, at F8

Out on Oculus VR now, Facebook Spaces is a virtual social life

CEO Mark Zuckerberg unveiled Spaces at Oculus Connect 3 earlier in the year.

Take a look at Facebook Spaces' teaser trailer released yesterday on Gamespot's YouTube channel and you'd know what everything I just said means.

Facebook Spaces is now in beta but can already be downloaded for free through the Oculus Store.

You'll also have access to a range of different tools.

New integrations with Facebook's Workplace offering are also aimed at making it easier for users to collaborate using third-party applications such as Microsoft Office, Box, or Salesforce.

Everything is controlled through Oculus Touch by grabbing, pointing and pressing virtual objects, the tools on the panel and buttons located on your wrists. "Think about, if your daughter is a big Harry Potter fan, for her birthday you can change your home into Hogwarts". Things like having billboards in the environment backdrop you choose could be one such suggestion.

Every tool and feature ran almost flawlessly in my demo, and while there wasn't anything overly complex, the experience was enjoyable in its simplicity. "Last month I wrote a letter on building community". That's the beauty of virtual reality (VR).

Facebook's global F8 developer's conference is underway, opening a window to new products and possibilities across many industries. Spaces needs 360-degree photos and videos for people to explore, and brands can provide this. In fact, on Wednesday, Oculus Research chief scientist Michael Abrash estimated that we won't see any such devices for at least another 5 years.

Now, you'll be able to view some messages sent by the Facebook team in regards to the new effects. Other Facebook alerts will appear there as well. Facebook first announced three new records in wireless data transfers with 80 gigabits per second over 13 kilometers point-to-point using millimeter-wave (MMW) technology, 80 gigabits per second using optical cross-link technology and 16 gigabits per second 16 gigabits per second from a location on the ground to a circling Cessna aircraft over 7 kilometers away using MMW.

That makes sense, assuming you're into the idea of wearing a computer on your face (and you're OK with Facebook intermediating everything you see and hear, glitches and all).

The calling feature seems best suited for short conversations where face-to-face communication is necessary, lest you leave your virtual companions to entertain themselves with doodles for too long. The belief played a big role in his $2-billion purchase in 2014 of Irvine virtual reality technology start-up Oculus VR.

All this said, Facebook Spaces isn't ideal.

"You get your actual body language". Let's have a look at all the fancy stuff that will be associated with Facebook in the future. You don't have to take your phone out anymore.

In practice, VR refers to computer-generated avatars. "Be friends in the real world!". To talk to someone (well, an avatar of someone) in virtual reality and not have that same sense of self was somewhat disconcerting. Facebook could also be working on the technological aspects that could make the overall experience more immersive so that it does not remain a one of attempt, but the users should keep coming back and socialise virtually often.

The latest from Facebook is the "Facebook Spaces" app, a digital meeting place for you and your friends.

For marketers it doesn't matter if it is Facebook, Google, Tencent or Alibaba leading the charge; it is all about who can offer the most scale and ease of use to the consumer.

Facebook Spaces as-is feels like a fantastic start to something wonderful.

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